LIGHT
4Noble Knight Borz
Archetype:
Noble Knight
ATK:
1700
DEF:
900
View:
3378
This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with these effects. ● This card becomes DARK and its Level is increased by 1. During your Main Phase: You can reveal 3 "Noble Arms" cards from your Deck, have your opponent randomly add 1 of them to your hand, and send the rest to the Graveyard. You can only use this effect of "Noble Knight Borz" once per turn.
Noble Knight Borz — Power Evaluation
Final Score: 60 ± 5 · Confidence: Medium
- Intrinsic: 56 · Deck: 60 · Meta: provisional
- Primary role: Searcher / Tutor · Secondary: Material body
Why it scores here
Noble Knight Borz is a specialized tutor designed for the Noble Knight archetype, providing a conditional +1 search effect when equipped with Noble Arms cards. Its score reflects strong archetype integration (97.1% co-appearance with core pieces like Medraut) and clean Normal Monster typing that prevents bricking, but is offset by the mandatory equip requirement, lack of direct board disruption, and opponent-controlled card selection on the tutor effect. With zero combo data available, actual board-building potential cannot be verified beyond the basic search mechanic, and the card remains niche outside NK variants.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Level 4 Normal Monster searchable within Noble Knights context, appearing in 103 recent decks, but requires equipped Noble Arms card to activate the effect (verified: deck data and card text) |
| Combo & Conversion | 42 | Text shows a +1 tutor effect once equipped, but no combo sample available to confirm board-building potential beyond the basic search (inferred: card text only) |
| Resource Economy | 58 | Reveals 3 Noble Arms and adds 1 randomly selected to hand when equipped, yielding modest +1 advantage once per turn, though opponent's selection may yield non-optimal tutors (verified: card text and deck-slot redundancy at 2.06 average copies) |
| Effect & Interaction | 12 | No removal, negation, or disruption capability; purely a tutor for other Noble Arms support pieces (verified: card text) |
| Material Utility | 63 | Solid 1700 ATK Level 4 Warrior with LIGHT baseline and DARK when equipped, providing serviceable material for NK-themed Synchro and Xyz lines (inferred: card type and archetype synergy) |
| Resilience & Flexibility | 52 | Normal Monster baseline remains live if unequipped; average 2.06 copies across decks shows decent redundancy, but equip removal entirely disables the effect (verified: card text and deck data) |
| Deck-Building Efficiency | 72 | No garnet or brick risk due to Normal Monster typing; 36% of NK decks run 3 copies, indicating clean slot efficiency without deck locks (verified: deck data and card type) |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Material body blend. Intrinsic ≈ 56, Deck ≈ 60, Meta = provisional. Modifiers: Equip activation requirement (-2); Opponent-controlled selection (-1); Strong archetype integration (2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Provides reliable +1 search effect when equipped, consistent with Noble Knight gameplan
- 97.1% co-appearance with Medraut and extremely high integration with core NK pieces
- Normal Monster typing prevents bricking and maintains utility when unequipped
- Average 2.06 copies per deck indicates it is core to NK consistency
- Level 4 Warrior body with LIGHT/DARK flexibility for material routes
Weaknesses
- Effect entirely conditional on being equipped with a Noble Arms card
- No direct board disruption or combo-enabling capability beyond search
- Opponent's random card selection on the tutor effect limits deck optimization
- Once-per-turn restriction prevents repeated tutoring in a single turn
- Zero combo data prevents confirmation of actual board-building potential or starter viability
Counters / choke points
- Equip removal cards negate the effect while leaving the body live
- Negation of the source that grants the equip prevents activation entirely
- Hand traps that disrupt setup phase can prevent equip assembly
Best use
Consistent Noble Arms tutor and archetype engine piece. Decks: Noble Knights, Infernoble Knight. Suggested copies: 3.
Evidence & gaps
- Verified: Treated as Normal Monster while unequipped (card text); Becomes DARK and Level +1 when equipped with Noble Arms (card text); Reveals 3 Noble Arms from Deck; opponent randomly adds 1 to hand (card text); Once per turn limit on the tutor effect (card text); Appears in 103 recent decks with average 2.06 copies (deck data); 97.1% co-appears with Medraut (deck data)
- Observed: 46.6% of decks concentrated in Noble Knights archetype (deck data); 22.3% in combined Infernoble Knight variants (deck data); Top 10 partners are nearly 100% NK/Noble Arms support cards (deck data); Appears in ~15 distinct archetypes but heavily concentrated in NK (deck data)
- Inferred: Effect generates +1 card advantage when equipped (card text and rules); Opponent-controlled selection creates suboptimal tutor scenarios (rules interpretation); Material utility for Synchro/Xyz summoning within NK deck structures (archetype knowledge); Equip dependency creates setup cost and deck-building restriction (card text and game knowledge); Normal Monster baseline prevents brick and maintains utility when unequipped (card type and design)
- Data gaps: No combos supplied — combo conversion is text-only inference; actual board-building potential unverified No guides supplied — no human strategy sources corroborate or contextualize the tutor role No banlist token — assumed unlimited (3 copies legal) No usage statistics (StatisticsCard) — archetype inclusion % inferred from 103-deck recent sample only, not historical longitudinal data






